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Adventures #7 & #8 - Jotun Valley and the Dragon Orbs -&- Bleak be the Future

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Post  Malazek Tue Aug 04, 2015 6:50 am

Elodie's spell causes bright light to erupt inside the cabin, filling the tiny structure with blinding radiance. Rays of unbearable brightness burst from the windows and from every crack in the structure. A painful scream, which sounds almost like a crying child, emits from inside the cabin. The sound is both pathetic and terrifying.

Jacobany's (Weakened) Reflex Save = 25 (Natural 20) vs. DC 26 ... Um, FAIL? Really. Okay, suffers 42 damage (because he's vulnerable to radiance), but is immune to blindness.

We'll call that the surprise round. Initiatives for Round 1.
- Jeremiah 26
- Gumphrey 16
- Elodie 11
- Jacobany 10
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Post  Glitz Tue Aug 04, 2015 3:30 pm

As soon as the light begins to subside, Elodie will focus on moving toward the cabin. As she moves, she will concentrate on sending waves of death at Jacobany, wanting to end the fight as quickly as possible.

Cast Finger of Death. 
Damage = 150 HP.
Fort save damage = 3d6 + 15 HP.
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Post  Alpha Omega Wed Aug 05, 2015 12:55 pm

Jeremiah will rush into the cabin looking for Jacobany.


OOC: Do I have enough left to attack?
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Post  Malazek Wed Aug 05, 2015 4:45 pm

OOC: Yes, but only once this round (because of moving more than 5 feet).
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Post  Alpha Omega Thu Aug 06, 2015 7:22 am

After busting through the door Jeremiah will take a swing at the weakened wizard...


"Taste the steel of my Axe as I cut you limb from limb!"

AotGS: 12 + 23 = 35 | DMG: 12
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Post  Malazek Thu Aug 06, 2015 7:41 pm

Round 1 ...

Init 26
Jeremiah bursts through the front door, threatening his for with mayhem and dismemberment, just as his axe tastes the vile blood of his foe. Just as Gumphrey described, Lazukar now resembles a a floating, glowing baby with opalescent eyes that seem to be staring right at Jeremiah as he rushes in.

Init 16
Right on Jeremiah's heels, the Shadow-man rushes through the door and thrusts his hungry dagger into Jacobany's chest.
- Attack Roll = 23 Hit, Damage = 14 (Lazukar is Immune to Crits, and therefore Sneak Attack Damage)
- Gumphrey also suffers 1 point of damage.

Init 11
Elodie is the last to enter the tiny hut, pointing her finger at Lazukar to snuff out his life force. 
- Jacobany's Fort Save = 11 (Fail)

Init 10
Lazukar cries out in pain. "Noooo! What are you doing? Are you trying to kill me? What's wrong with you people?!" Then, he waves an underdeveloped hand in Elodie's direction while speaking vile words of power ... but nothing happens. Elodie is beyond his power, in this weakened state.
- Elodie's Will Save = 40 vs. 37 (Success). Elodie is NOT affected by the Imprisonment spell.
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Post  Alpha Omega Sat Aug 08, 2015 11:04 am

Lazukar wrote:"Noooo! What are you doing? Are you trying to kill me? What's wrong with you people?!"

"You were trying to use a dragon army to conquer the land, that can not go unpunished!"

AotGS: 8 + 25 =33 | DMG:14
AotGS: 16 + 20 =36 | DMG:12
AotGS: 12 + 15 =27 | DMG:11


WSA: 14 + 25 = 39 | DMG:12
WSA: 6 + 20 = 26 | DMG: 10
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Post  Glitz Sun Aug 09, 2015 10:12 am

Elodie smirks at Jacobany's pitiful attempt to hurt her. Remembering his resistance to her usual fiery attacks in previous encounters, she begins to chant an unfamiliar incantation. A wispy layer of storm clouds begin to collect along the ceiling of the cabin. With a deafening crack, a white-hot bolt of lightning extends down from the clouds and strikes Jacobany.

Cast Call Lightning Storm.
Bolt does 16 damage.
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Post  Malazek Sun Aug 09, 2015 5:55 pm

Round 2 ...

Init 26, 16, 11
The last three members of the Band of Four assault Jacobany's reformed body with the sort of fury and experience that only they have. After several rapid and brutal chops, a few quick stabs, and one final bolt of electricity, Lazukar explodes in a gory mess ... two glass-like, opalescent eyes are sent flying through the room, ricocheting off the walls and bouncing to an eventual rest on the blood-stained floor.

- OOC: Elodie and Jeremiah are still protected by the spells placed on them by Mittens and company. Gumphrey is not.
- Gumphrey's Fort save = 3 (Success)!! No effect.
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Post  Alpha Omega Mon Aug 10, 2015 2:30 pm

"Lets loot this place and get out of here as soon as possible. Who knows how long we have been in here."
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Post  Malazek Wed Aug 12, 2015 9:22 am

Gumphrey nods and begins to search the premises. After a few minutes, he says "There's nothing else here: no cellar, no secret doors, no chests to unlock ... maybe his physical form just reformed here and then he was going to travel somewhere else to replace his gear?"
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Post  Alpha Omega Thu Aug 13, 2015 7:08 am

"OK, lets tether ourselves back together and concentrate on returning home."
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Post  Glitz Thu Aug 13, 2015 9:57 pm

"Should we take the eyeballs?" Elodie reaches for them.
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Post  Malazek Sat Aug 15, 2015 9:45 am

Elodie wrote:"Should we take the eyeballs?" Elodie reaches for them.
"Yeah," Gumphrey says. "Why wouldn't we?"
As Elodie picks-up the pearly eye-balls, she feels the hum of their power.
Jeremiah wrote:"OK, lets tether ourselves back together and concentrate on returning home."
The party does so and concentrates on going home. As before, a world pod darkness rushes past you, almost like a falling, but sideways. Dull auras of various colors fade rapidly in and out. Until, finally you arrive back on the wooden platform constructed by the wizards-three. But the tower is empty, save for a the many cobwebs that seem to have grown since you left.
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Post  Glitz Sun Aug 16, 2015 8:16 am

"Talmut? Miphelgara?" Elodie calls, hoping that the group hasn't jumped too far into the past or the future.
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Post  Alpha Omega Tue Aug 18, 2015 7:07 am

Jeremiah will search the tower, if he is unable to find any clues he will recommend the party recall back to the Arx.
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Post  Malazek Tue Aug 18, 2015 12:06 pm

Elodie wrote:"Talmut? Miphelgara?" Elodie calls, hoping that the group hasn't jumped too far into the past or the future.
Nobody answers.

Jeremiah wrote:Jeremiah will search the tower, if he is unable to find any clues he will recommend the party recall back to the Arx.
The tower is empty, except for cobwebs and dust. Even the bedroom furniture is gone.

Gumphrey agrees with the suggestion of heading back to the Arx.
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Post  Alpha Omega Wed Aug 19, 2015 7:23 am

Jeremiah will gather everyone together and recall back to the Arx.
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Post  Malazek Wed Aug 19, 2015 11:25 am

The party immediately arrives at the Arx, where they find it in ruin; the ziggurat collapsed in on itself a long time ago. Charred, skeletal corpses lie strewn about in every direction. The nearest trees seem to have been twisted and warped by some unknown force. Nothing remains of the farms that Talmut worked so hard to build.
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Post  Glitz Wed Aug 19, 2015 7:35 pm

"Maybe we should travel to Umbrafall? This seems a little ominous..."
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Post  Alpha Omega Thu Aug 20, 2015 9:10 am

"We must have been in that plane longer then we thought. Umbrafall sounds like a good place to start."
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Post  Malazek Thu Aug 20, 2015 11:56 am

Jeremiah wrote:"We must have been in that plane longer then we thought. Umbrafall sounds like a good place to start."
"It must be my fault," Gumphrey says. "I was there a lot longer than you two."
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Post  Alpha Omega Sat Aug 22, 2015 8:42 am

At that Jeremiah will lead the group to Umbrafall.


"I hope we can find some answers there."
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Post  Malazek Sun Aug 23, 2015 6:53 am

And so, the last three members of the Band of Four head toward Umbrafall. Without horses, they know the journey will take several hours ... but that's nothing they aren't used to. They've spent half of the last few years travelling.

Along the way, one of the trees lashes out at them, reaching forth with a twisted branch. As battle-hardened as they are, the Band of Four avoids the branch easily ... but then they notice ALL of the trees are writhing and reaching, with coiled vines and twisted branches. Something is terribly wrong.

After a few moments, the band decides to continue forth. It shouldn't be too difficult to avoid such clumsy attacks. As they walk, however, the twisted aspects of the trees, of nature itself, begins to wear on them; the situation is dire and depressing.

About halfway to Umbrafall, they notice a shadow moving toward them, advancing along the road at an amazing rate of speed. Gumphrey hides. (I assume Elodie and Jeremiah do, as well).

Within seconds, the shadow is upon them ... and it stops right between the three of you. After a moment of hesitation, it begins to take shape, materializing into a gigantic wolf. Elodie recognizes her as Mhora Mactira Mathaira -- the Great Wolf Mother!"

"I SMELL YOU, YOUNG ELODIE, WHOM I NAMED AS WOLF FRIEND, AND YOUR FRIENDS: THE NORTH-MAN AND THE DWARF! IT HAS BEEN TOO MANY YEARS! STEP OUT OF THE SHADOWS, SO THAT WE MAY TALK! YOU WILL BE SAFE BESIDE ME!"
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Post  Glitz Sun Aug 23, 2015 10:16 am

"Wolf Mother! My travelling companions and I are so happy to see you. Please humor me...we have been travelling in the outer planes. To two of us, we were only gone for about an hour. To our friend Gumphrey, here, we were gone for almost two years. Now that we're back, though, everything seems to be deserted. How long ago did you name me Wolf Friend? What has happened to this area?"
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