NPC: Gumphrey
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NPC: Gumphrey
Name: Gumphrey "the Shadow Man" (Son of Humphrey "the Gumless")
Player: NPC
Race:Human Dwarf
Homeland: Umbrafall
Alignment: Neutral
Class: Rogue
Level: 13
Illusory Description
Height: 6'
Weight: Slender, yet Muscular
Hair: Brown
Eyes: Brown
Complexion: Smooth (with just a few Freckles around his nose)
Age: 23?
Gender: Male
Hand: Right
Other:
Real Description
Height: 4'4"
Weight: 225 lbs
Hair: Brown (Mousy) with a long, thick beard
Eyes: Brown
Complexion: Ruddy (with Freckles around his nose)
Age: ??
Gender: Male
Hand: Right
Other:
Former Description
Height: Used to be 5'10"
Weight: Was 175 lbs
Hair: Brown (Mousy)
Eyes: Brown
Complexion: Average (with Freckles around his nose)
Age: Was 24
Gender: Male
Hand: Right
Other:
Attributes
Strength: 12 (+1)*
Dexterity: 19 (+4)*
Constitution: 14 (+2)*
Intelligence: 14 (+2)*
Wisdom: 10 (+0)*
Charisma: 11 (+0)*
*+1 to all ability checks.
Base Speed: 20
Modified Speed: 20
Initiative: +4
Hit Dice: 13d8+26
Hit Points: 85
Current (Wounds):
Nonlethal Damage:
Armor Class: 20 (10 +4 Dex +3 Armor +2 Natch +1 Dodge)
Touch AC: 15
Flat-footed AC: --
*Add +3 Dodge bonus to AC vs. Traps
*Add +4 AC vs. Giants
*While Blinking, 20% to 50% Miss Chance. See Page 250.
Saving Throws
Fortitude: +9 (+4 Class +2 Con +2 Resistance +1 Luck)
Reflex: +17 (+8 Class +4 Dex +2 Resistance +2 LR +1 Luck)
Will: +7 (+4 Class +2 Resistance +1 Luck)
*Add +3 to Reflex vs. Traps
*Add +2 to Save vs. Poison, Spells, and Spell-like Abilities
*While Blinking, suffer Half Damage from Falls and Area Effects
*Improved Evasion
BAB, CMB, CMD
Base Attack Bonus: +9/+4
Combat Maneuver Bonus (CMB): +10
Combat Maneuver Defense (CMD): 25*
*Add +4 CMD to resist Trips and Bull Rushes
Attacks
Dagger, Vicious (Melee) +14/+9 to hit, d4+2d6+2 Damage (inflicts 1d6 damage to Gumphrey, as well)*
Dagger (Thrown) +14/+9 hit, d4+1 damage*
Bow (Ranged) +14/+9, 1d6+1 Damage*
*Add 7d6 Sneak Attack as applicable.
*Add +1 to Hit Goblinoids
*While Blinking, add +2 to hit, but with a 20% miss chance.
Skills
Skill Ranks (per Level): 11 (8 Rogue +2 Int +1 Fav Class), plus 7 from being a former Human
Skill Ranks (Total): 150
- Acrobatics +27 (13 Ranks +3 Class +4 Dex +6 Focus +1 Luck)**
- Appraise +19 (13 Ranks +3 Class +2 Int +1 Luck)*
- Bluff +17 (13 Ranks +3 Class +1 Luck)**
- Climb +12 (7 Ranks +3 Class +1 Str +1 Luck)
- Disable Device +36 (13 Ranks +3 Class +4 Dex +6 Focus +4 Deft Hands +3 Trap-finding +2 Circumstance/Tools +1 Luck)**
- Disguise +11 (7 Ranks +3 Class +1 Luck)
- Escape Artist +21 (13 Ranks +3 Class +4 Dex +1 Luck)**
- Knowledge: Umbrafall +19 (13 Ranks +3 Class +2 Int +1 Luck)
- Perception +27 (13 Ranks +3 Class +6 Focus +4 Alertness +1 Luck)*,**
- Sense Motive +9 (1 Ranks +3 Class +0 Wis +4 Alertness +1 Luck)
- Sleight of Hand +25 (13 Ranks +3 Class +4 Dex +4 Deft Hands +1 Luck)
- Stealth +21 (13 Ranks +3 Class +4 Dex +1 Luck)
- Swim +10 (5 Ranks +3 Class +1 Str +1 Luck)
- Use Magic Device +17 (13 Ranks +3 Class +1 Luck)
*Add +2 to Appraise Gems and Metals
*Add +4 to Perception when dealing with Traps
*Add +2 Perception to notice unusual Stonework and get an Immediate Perception check if within 10 feet
**Skill Mastery (Can take-10, even under stress): Acrobatics, Bluff, Disable Device, Escape Artist, Perception
Languages
Common Tongue, High Daxon, Arkonian
Proficiencies
Simple weapons, plus hand crossbow, rapier, sap, short bow, short-sword
Light armor
Proficient with all battle-axes, hammers, and picks
Feats
Skill Focus: Perception
Skill Focus: Disable Device
Skill Focus: Acrobatics
Weapon Finesse
Lightning Reflexes
Alertness
Deft Hands
Dodge
Rogue Abilities
Sneak Attack +4d6
Trap-finding +3
Evasion (No Damage on a Successful Save)
Trap-sense +4
Improved Uncanny Dodge (Cannot be Flat-footed & Flanked)
Rogue Talent: Quick Disable (DD in half the usual time)
Rogue Talent: Trap-spotter (Immediate perception check vs. all traps within 10 feet)
Rogue Talent: Surprise Attacks (Always treats foes as "flat-footed" during the surprise round, even if they have acted).
Advanced Rogue Talent: Improved Evasion (Half Damage on a Failed Save)
Advanced Rogue Talent: Skill Mastery (Can take-10 on selected skills, even under stress).
Dwarf Abilities
Slow and Steady (Speed is never modified by armor)
Dark-vision 60'
+2 to Appraise Gems and Metals
+4 AC vs. Giants, +1 to Hit Goblinoids
+2 to Save vs. Poison, Spells, and Spell-like Abilities
+4 CMD to resist Trips and Bull Rushes
+2 Perception to notice unusual Stonework and get an Immediate Perception check if within 10 feet
Proficient with all battle-axes, hammers, and picks
Gear
+1 Vicious Dagger (1 lb). Deals an extra +2d6 damage to the target, but also causes 1d6 damage to the wielder.
(25) +3 Arrows with banded shafts, exotic fletching, and ornate black heads
+2 Clasp of Natural Armor
+2 Cloak of Resistance (1 lb)
Glass Ring of Blinking (Command Activated. 20-50% Miss Chance, +2 Attack Bonus, Half Damage from Falls and AoE's, Walk through solid material, interact with the ethereal).
Ring of Free Movement (Unimpeded by spells or water, cannot be grappled, and automatically succeeds escape attempts)
Crown of the Chameleon Lord (Allows its wearer to alter her appearance as with a "disguise self" spell).
Luckstone (+1 Saving throws, ability checks, and skill checks)
Potions: 3x Cure Serious (3d8+7), Water Breathing (10 Hrs), Cure Moderate (2d8+10)
Universal Solvent
Masterwork Dagger (1 lb)
Masterwork Studded Leather Armor (20 lbs)
Masterwork Composite (+1 Str) Short-bow (2 lbs)
Quiver of 20 Arrows (3 lbs)
Water-skin (4 lbs)
A Silk Rope, 50' (5 lbs)
Grappling Hook (4 lbs)
Masterwork Thieves Tools (2 lbs)
Horse: Ol' Bekkie
- Bit & Bridle (1 lb), Mil. Saddle (30 lbs), 2 Saddle Bags (16 lbs)
- Bedroll (5 lbs on horse)
- Block & Tackle (5 lbs)
- Feed, 4 Days (40 lbs)
- Tangle-foot Bag (4 lbs)
- A climber's kit (5 lbs)
Money
Cost of Living: Wealthy (Costs 100 gp per Month, covers 5-10 gp or less)
CP:
SP:
GP: 25 (Carried) & 40,750 (Stored)
PP:
Encumbrance
Current: 42
Light: 0-43
Medium: 44-86
Heavy: 87-130
Light Overhead: 130
Lift Off Ground: 260
Drag or Push: 650
Background Motivation
Ask him?
Player: NPC
Race:
Homeland: Umbrafall
Alignment: Neutral
Class: Rogue
Level: 13
Illusory Description
Height: 6'
Weight: Slender, yet Muscular
Hair: Brown
Eyes: Brown
Complexion: Smooth (with just a few Freckles around his nose)
Age: 23?
Gender: Male
Hand: Right
Other:
Real Description
Height: 4'4"
Weight: 225 lbs
Hair: Brown (Mousy) with a long, thick beard
Eyes: Brown
Complexion: Ruddy (with Freckles around his nose)
Age: ??
Gender: Male
Hand: Right
Other:
Former Description
Height: Used to be 5'10"
Weight: Was 175 lbs
Hair: Brown (Mousy)
Eyes: Brown
Complexion: Average (with Freckles around his nose)
Age: Was 24
Gender: Male
Hand: Right
Other:
Attributes
Strength: 12 (+1)*
Dexterity: 19 (+4)*
Constitution: 14 (+2)*
Intelligence: 14 (+2)*
Wisdom: 10 (+0)*
Charisma: 11 (+0)*
*+1 to all ability checks.
Base Speed: 20
Modified Speed: 20
Initiative: +4
Hit Dice: 13d8+26
Hit Points: 85
Current (Wounds):
Nonlethal Damage:
Armor Class: 20 (10 +4 Dex +3 Armor +2 Natch +1 Dodge)
Touch AC: 15
Flat-footed AC: --
*Add +3 Dodge bonus to AC vs. Traps
*Add +4 AC vs. Giants
*While Blinking, 20% to 50% Miss Chance. See Page 250.
Saving Throws
Fortitude: +9 (+4 Class +2 Con +2 Resistance +1 Luck)
Reflex: +17 (+8 Class +4 Dex +2 Resistance +2 LR +1 Luck)
Will: +7 (+4 Class +2 Resistance +1 Luck)
*Add +3 to Reflex vs. Traps
*Add +2 to Save vs. Poison, Spells, and Spell-like Abilities
*While Blinking, suffer Half Damage from Falls and Area Effects
*Improved Evasion
BAB, CMB, CMD
Base Attack Bonus: +9/+4
Combat Maneuver Bonus (CMB): +10
Combat Maneuver Defense (CMD): 25*
*Add +4 CMD to resist Trips and Bull Rushes
Attacks
Dagger, Vicious (Melee) +14/+9 to hit, d4+2d6+2 Damage (inflicts 1d6 damage to Gumphrey, as well)*
Dagger (Thrown) +14/+9 hit, d4+1 damage*
Bow (Ranged) +14/+9, 1d6+1 Damage*
*Add 7d6 Sneak Attack as applicable.
*Add +1 to Hit Goblinoids
*While Blinking, add +2 to hit, but with a 20% miss chance.
Skills
Skill Ranks (per Level): 11 (8 Rogue +2 Int +1 Fav Class), plus 7 from being a former Human
Skill Ranks (Total): 150
- Acrobatics +27 (13 Ranks +3 Class +4 Dex +6 Focus +1 Luck)**
- Appraise +19 (13 Ranks +3 Class +2 Int +1 Luck)*
- Bluff +17 (13 Ranks +3 Class +1 Luck)**
- Climb +12 (7 Ranks +3 Class +1 Str +1 Luck)
- Disable Device +36 (13 Ranks +3 Class +4 Dex +6 Focus +4 Deft Hands +3 Trap-finding +2 Circumstance/Tools +1 Luck)**
- Disguise +11 (7 Ranks +3 Class +1 Luck)
- Escape Artist +21 (13 Ranks +3 Class +4 Dex +1 Luck)**
- Knowledge: Umbrafall +19 (13 Ranks +3 Class +2 Int +1 Luck)
- Perception +27 (13 Ranks +3 Class +6 Focus +4 Alertness +1 Luck)*,**
- Sense Motive +9 (1 Ranks +3 Class +0 Wis +4 Alertness +1 Luck)
- Sleight of Hand +25 (13 Ranks +3 Class +4 Dex +4 Deft Hands +1 Luck)
- Stealth +21 (13 Ranks +3 Class +4 Dex +1 Luck)
- Swim +10 (5 Ranks +3 Class +1 Str +1 Luck)
- Use Magic Device +17 (13 Ranks +3 Class +1 Luck)
*Add +2 to Appraise Gems and Metals
*Add +4 to Perception when dealing with Traps
*Add +2 Perception to notice unusual Stonework and get an Immediate Perception check if within 10 feet
**Skill Mastery (Can take-10, even under stress): Acrobatics, Bluff, Disable Device, Escape Artist, Perception
Languages
Common Tongue, High Daxon, Arkonian
Proficiencies
Simple weapons, plus hand crossbow, rapier, sap, short bow, short-sword
Light armor
Proficient with all battle-axes, hammers, and picks
Feats
Skill Focus: Perception
Skill Focus: Disable Device
Skill Focus: Acrobatics
Weapon Finesse
Lightning Reflexes
Alertness
Deft Hands
Dodge
Rogue Abilities
Sneak Attack +4d6
Trap-finding +3
Evasion (No Damage on a Successful Save)
Trap-sense +4
Improved Uncanny Dodge (Cannot be Flat-footed & Flanked)
Rogue Talent: Quick Disable (DD in half the usual time)
Rogue Talent: Trap-spotter (Immediate perception check vs. all traps within 10 feet)
Rogue Talent: Surprise Attacks (Always treats foes as "flat-footed" during the surprise round, even if they have acted).
Advanced Rogue Talent: Improved Evasion (Half Damage on a Failed Save)
Advanced Rogue Talent: Skill Mastery (Can take-10 on selected skills, even under stress).
Dwarf Abilities
Slow and Steady (Speed is never modified by armor)
Dark-vision 60'
+2 to Appraise Gems and Metals
+4 AC vs. Giants, +1 to Hit Goblinoids
+2 to Save vs. Poison, Spells, and Spell-like Abilities
+4 CMD to resist Trips and Bull Rushes
+2 Perception to notice unusual Stonework and get an Immediate Perception check if within 10 feet
Proficient with all battle-axes, hammers, and picks
Gear
+1 Vicious Dagger (1 lb). Deals an extra +2d6 damage to the target, but also causes 1d6 damage to the wielder.
(25) +3 Arrows with banded shafts, exotic fletching, and ornate black heads
+2 Clasp of Natural Armor
+2 Cloak of Resistance (1 lb)
Glass Ring of Blinking (Command Activated. 20-50% Miss Chance, +2 Attack Bonus, Half Damage from Falls and AoE's, Walk through solid material, interact with the ethereal).
Ring of Free Movement (Unimpeded by spells or water, cannot be grappled, and automatically succeeds escape attempts)
Crown of the Chameleon Lord (Allows its wearer to alter her appearance as with a "disguise self" spell).
Luckstone (+1 Saving throws, ability checks, and skill checks)
Potions: 3x Cure Serious (3d8+7), Water Breathing (10 Hrs), Cure Moderate (2d8+10)
Universal Solvent
Masterwork Dagger (1 lb)
Masterwork Studded Leather Armor (20 lbs)
Masterwork Composite (+1 Str) Short-bow (2 lbs)
Quiver of 20 Arrows (3 lbs)
Water-skin (4 lbs)
A Silk Rope, 50' (5 lbs)
Grappling Hook (4 lbs)
Masterwork Thieves Tools (2 lbs)
Horse: Ol' Bekkie
- Bit & Bridle (1 lb), Mil. Saddle (30 lbs), 2 Saddle Bags (16 lbs)
- Bedroll (5 lbs on horse)
- Block & Tackle (5 lbs)
- Feed, 4 Days (40 lbs)
- Tangle-foot Bag (4 lbs)
- A climber's kit (5 lbs)
Money
Cost of Living: Wealthy (Costs 100 gp per Month, covers 5-10 gp or less)
CP:
SP:
GP: 25 (Carried) & 40,750 (Stored)
PP:
Encumbrance
Current: 42
Light: 0-43
Medium: 44-86
Heavy: 87-130
Light Overhead: 130
Lift Off Ground: 260
Drag or Push: 650
Background Motivation
Ask him?
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