Character Sheet
Page 1 of 1
Character Sheet
Character Name:
Player:
Race: Human
Homeland:
Alignment:
Class:
Level:
XPs:
Description
Height:
Weight:
Hair:
Eyes:
Complexion:
Age:
Gender:
Hand:
Other:
Attributes
Strength:
Dexterity:
Constitution:
Intelligence:
Wisdom:
Charisma:
Base Speed:
Modified Speed:
Initiative:
Hit Dice:
Hit Points:
Current (Wounds):
Nonlethal Damage:
Armor Class:
Touch AC:
Flat-footed AC:
Saving Throws
Fortitude:
Reflex:
Will:
BAB, CMB, CMD
Base Attack Bonus:
Combat Maneuver Bonus (CMB):
Combat Maneuver Defense (CMD):
Attacks
Skills
Skill Ranks:
Languages
Proficiencies
Feats
Special Abilities
Gear
Money
Cost of Living:
CP:
SP:
GP:
PP:
Encumbrance
Current:
Light:
Medium:
Heavy:
Light Overhead:
Lift Off Ground:
Drag or Push:
Spell Save DCs
0-Level:
1st-Level:
Spells per Day
0-Level:
1st-Level:
Spells Known
0-Level:
1st-Level:
Domain Spells
1st-Level:
Spells Prepared
0-Level:
1st-Level:
Background Motivation
Player:
Race: Human
Homeland:
Alignment:
Class:
Level:
XPs:
Description
Height:
Weight:
Hair:
Eyes:
Complexion:
Age:
Gender:
Hand:
Other:
Attributes
Strength:
Dexterity:
Constitution:
Intelligence:
Wisdom:
Charisma:
Base Speed:
Modified Speed:
Initiative:
Hit Dice:
Hit Points:
Current (Wounds):
Nonlethal Damage:
Armor Class:
Touch AC:
Flat-footed AC:
Saving Throws
Fortitude:
Reflex:
Will:
BAB, CMB, CMD
Base Attack Bonus:
Combat Maneuver Bonus (CMB):
Combat Maneuver Defense (CMD):
Attacks
Skills
Skill Ranks:
Languages
Proficiencies
Feats
Special Abilities
Gear
Money
Cost of Living:
CP:
SP:
GP:
PP:
Encumbrance
Current:
Light:
Medium:
Heavy:
Light Overhead:
Lift Off Ground:
Drag or Push:
Spell Save DCs
0-Level:
1st-Level:
Spells per Day
0-Level:
1st-Level:
Spells Known
0-Level:
1st-Level:
Domain Spells
1st-Level:
Spells Prepared
0-Level:
1st-Level:
Background Motivation
Re: Character Sheet
Here's a sample character (to use as an example of how to fill this thing out) ...
Character Name: Marcon Zephalos
Player: NPC
Race: Human
Homeland: Narland
Alignment: Chaotic Evil
Class: Cleric of Balor
Level: 1
XPs: 0
Description
Height: 5’8”
Weight: 175 lbs.
Hair: Black & Greasy
Eyes: Blue
Complexion: Pale
Age: 22
Gender: Male
Hand: Left
Other: Symbol of Balor tattooed on both forearms
Attributes
Strength: 14 (+2)
Dexterity: 9 (-1)
Constitution: 12 (+1)
Intelligence: 9 (-1)
Wisdom: 18 (+4)
Charisma: 14 (+2)
Base Speed: 30 feet (6 squares)
Modified Speed: 20 feet (4 squares)
Initiative: -1 (Dex)
Hit Dice: 1d8+1
Hit Points: 9
Current (Wounds):
Nonlethal Damage:
Armor Class: 13 (10 +4 Armor -1 Dex)
Touch AC: 9
Flat-footed AC: 13
Saving Throws
Fortitude: +3 (+2 Class +1 Con
Reflex: -1 (-1 Dex)
Will: +6 (+2 Class +4 Wis)
BAB, CMB, CMD
Base Attack Bonus: +0
Combat Maneuver Bonus (CMB): +2 (10 +2 Str)
Combat Maneuver Defense (CMD): 11 (10 +2 Str -1 Dex)
Attacks
Mace: +2 to hit, 1d6+2 bludgeoning damage (crit x2)
Whip: +2 to hit, 1d3+2 slashing damage (crit x2)
Disarm: +4 with Whip (+2 CMB +2 Equip)
Trip: +2 with Whip (+2 CMB)
Skills
Skill Ranks: 3 per Level (2 Class -1 Int +1 Human +1 Favored Class)
Heal +8 (1 Rank +3 Class +4 Wis)
Knowledge: Religion +5 (1 Rank +3 Class -1 Int +2 Feat)
Knowledge: Nobility +5 (1 Rank +3 Class -1 Int +2 Feat)
All Str based skills: -2 (+2 Str, -4 Armor)
All Dex based skills: -5 (-1 Dex, -4 Armor)
Languages
Common, Abyssal
Proficiencies
Simple weapons, light and medium armor, shields, favored weapon: whip.
Feats
Narlander (+2 Knowledge: Religion, +2 Knowledge: Nobility)
Command Undead (DC 12; max 1 HD)
Special Abilities
Aura (CE)
Channel Negative Energy (7/day) 1d6, 30-foot burst, DC 14
Chaos Domain: Touch of Chaos (7/day) Pg. 42
Evil Domain: Touch of Evil (7/day) Pg. 43-44
Orisons (0-level spells are not expended when cast)
Spontaneous Casting: Convert prepared spells to “Inflict” spells
Bonus: Language: Abyssal
Gear
Explorer’s outfit (worn) Boots, breeches, belt, shirt, jacket, gloves, cloak, & scarf.
Whip (2 lbs.) 1d3 Slashing damage; disarm, nonlethal, trip, 15’ reach 15’, provokes OA
Mace, Light (4 lbs.) 1d6 Bludgeoning damage
Scale mail (30 lbs.) +5 Armor, +3 Max Dex, -4 Check, 20 Move
Unholy Symbol, Wooden (--)
Backpack (2 lbs.)
Case, scroll (1/2 lb.)
Pouch, belt (1/2 lb.)
Rations, trail, 5 days (5 lbs.)
Rope, silk, 50 ft. (5 lbs.)
Sewing Needle (--)
Signal Whistle (--)
Signet Ring (--)
Soap (1 lb.)
Waterskin (4 lbs.)
Spell Component Pouch (2 lbs.)
2x Smoke-sticks (1 lb.) Pg. 160-161
Money
Cost of Living: Poor (3 gp/month, don’t track meals/taxes under 1 sp)
CP: 8
SP: 6
GP: 14
PP: 0
Encumbrance
Current: 57 lbs.
Light: 58 lbs. or less (No Penalty)
Medium: 59-116 lbs. (+3 Max Dex, -3 Check, 20 Move, Run x4)
Heavy: 117-175 lbs. (+1 Max Dex, -6 Check, 20 Move, Run x5)
Light Overhead: 175 lbs.
Lift Off Ground: 350 lbs.
Drag or Push: 875 lbs.
Spell Save DCs
0-Level: 14
1st-Level: 15
Spells per Day
0-Level: Unlimited
1st-Level: 2+1
Spells Known
0-Level: All Cleric Orisons (Pg. 226)
1st-Level: All 1st Level Cleric Spells (Pg. 226), plus Domain spells (Pg. 42, 43-44)
Domain Spells
1st-Level: Protection from Law & Protection from Good
Spells Prepared
0-Level: Bleed, Detect Magic, Mending
1st-Level: Command, Sanctuary, (+) Protection from Good
Background Motivation
Marcon Zephalos has come to Umbrafall to spread his beliefs. He knows he cannot preach such “foulness” to the general populace, but knows there are likeminded others out there. So, intends to explore the surrounding ruins, in order to recruit adventurers as allies or followers. If, along the way, he finds some ancient secret or powerful magic item that furthers his goals, well, that’s just icing on the cake.
Character Name: Marcon Zephalos
Player: NPC
Race: Human
Homeland: Narland
Alignment: Chaotic Evil
Class: Cleric of Balor
Level: 1
XPs: 0
Description
Height: 5’8”
Weight: 175 lbs.
Hair: Black & Greasy
Eyes: Blue
Complexion: Pale
Age: 22
Gender: Male
Hand: Left
Other: Symbol of Balor tattooed on both forearms
Attributes
Strength: 14 (+2)
Dexterity: 9 (-1)
Constitution: 12 (+1)
Intelligence: 9 (-1)
Wisdom: 18 (+4)
Charisma: 14 (+2)
Base Speed: 30 feet (6 squares)
Modified Speed: 20 feet (4 squares)
Initiative: -1 (Dex)
Hit Dice: 1d8+1
Hit Points: 9
Current (Wounds):
Nonlethal Damage:
Armor Class: 13 (10 +4 Armor -1 Dex)
Touch AC: 9
Flat-footed AC: 13
Saving Throws
Fortitude: +3 (+2 Class +1 Con
Reflex: -1 (-1 Dex)
Will: +6 (+2 Class +4 Wis)
BAB, CMB, CMD
Base Attack Bonus: +0
Combat Maneuver Bonus (CMB): +2 (10 +2 Str)
Combat Maneuver Defense (CMD): 11 (10 +2 Str -1 Dex)
Attacks
Mace: +2 to hit, 1d6+2 bludgeoning damage (crit x2)
Whip: +2 to hit, 1d3+2 slashing damage (crit x2)
Disarm: +4 with Whip (+2 CMB +2 Equip)
Trip: +2 with Whip (+2 CMB)
Skills
Skill Ranks: 3 per Level (2 Class -1 Int +1 Human +1 Favored Class)
Heal +8 (1 Rank +3 Class +4 Wis)
Knowledge: Religion +5 (1 Rank +3 Class -1 Int +2 Feat)
Knowledge: Nobility +5 (1 Rank +3 Class -1 Int +2 Feat)
All Str based skills: -2 (+2 Str, -4 Armor)
All Dex based skills: -5 (-1 Dex, -4 Armor)
Languages
Common, Abyssal
Proficiencies
Simple weapons, light and medium armor, shields, favored weapon: whip.
Feats
Narlander (+2 Knowledge: Religion, +2 Knowledge: Nobility)
Command Undead (DC 12; max 1 HD)
Special Abilities
Aura (CE)
Channel Negative Energy (7/day) 1d6, 30-foot burst, DC 14
Chaos Domain: Touch of Chaos (7/day) Pg. 42
Evil Domain: Touch of Evil (7/day) Pg. 43-44
Orisons (0-level spells are not expended when cast)
Spontaneous Casting: Convert prepared spells to “Inflict” spells
Bonus: Language: Abyssal
Gear
Explorer’s outfit (worn) Boots, breeches, belt, shirt, jacket, gloves, cloak, & scarf.
Whip (2 lbs.) 1d3 Slashing damage; disarm, nonlethal, trip, 15’ reach 15’, provokes OA
Mace, Light (4 lbs.) 1d6 Bludgeoning damage
Scale mail (30 lbs.) +5 Armor, +3 Max Dex, -4 Check, 20 Move
Unholy Symbol, Wooden (--)
Backpack (2 lbs.)
Case, scroll (1/2 lb.)
Pouch, belt (1/2 lb.)
Rations, trail, 5 days (5 lbs.)
Rope, silk, 50 ft. (5 lbs.)
Sewing Needle (--)
Signal Whistle (--)
Signet Ring (--)
Soap (1 lb.)
Waterskin (4 lbs.)
Spell Component Pouch (2 lbs.)
2x Smoke-sticks (1 lb.) Pg. 160-161
Money
Cost of Living: Poor (3 gp/month, don’t track meals/taxes under 1 sp)
CP: 8
SP: 6
GP: 14
PP: 0
Encumbrance
Current: 57 lbs.
Light: 58 lbs. or less (No Penalty)
Medium: 59-116 lbs. (+3 Max Dex, -3 Check, 20 Move, Run x4)
Heavy: 117-175 lbs. (+1 Max Dex, -6 Check, 20 Move, Run x5)
Light Overhead: 175 lbs.
Lift Off Ground: 350 lbs.
Drag or Push: 875 lbs.
Spell Save DCs
0-Level: 14
1st-Level: 15
Spells per Day
0-Level: Unlimited
1st-Level: 2+1
Spells Known
0-Level: All Cleric Orisons (Pg. 226)
1st-Level: All 1st Level Cleric Spells (Pg. 226), plus Domain spells (Pg. 42, 43-44)
Domain Spells
1st-Level: Protection from Law & Protection from Good
Spells Prepared
0-Level: Bleed, Detect Magic, Mending
1st-Level: Command, Sanctuary, (+) Protection from Good
Background Motivation
Marcon Zephalos has come to Umbrafall to spread his beliefs. He knows he cannot preach such “foulness” to the general populace, but knows there are likeminded others out there. So, intends to explore the surrounding ruins, in order to recruit adventurers as allies or followers. If, along the way, he finds some ancient secret or powerful magic item that furthers his goals, well, that’s just icing on the cake.
Similar topics
» Character Art
» What D&D Character Are You?
» Character Generation Rules
» Character: Thane Ogemish
» Character: Merrill Black
» What D&D Character Are You?
» Character Generation Rules
» Character: Thane Ogemish
» Character: Merrill Black
Page 1 of 1
Permissions in this forum:
You cannot reply to topics in this forum
|
|